Rotate the arena to clear the cylinder.
Classic brickOne hit and it’s gone
Armored brickTwo or three hits · count the dots
Wide paddleW · green extensions · five hits on each side
Duplicate ballsD · double every ball · up to 64 in play
Future SightF · pink box · adds 12 seconds of three-second paths · pink solid front / cyan dashed back
Sticky paddleK · 20s · release click, Space or finger to launch attached balls
Laser paddleR · one blast per second for 10s
ArmourA · absorbs one Shock or Shrink
Shrink hazardN · smaller paddle for 15s
Rewind fieldZ · replay the last five seconds backwards · restore movement and powers · bricks stay changed
Mystery brick? · reveals a typed pickup when broken
Special bricks
Speed brickS · breaking it permanently speeds up that ball by 20%
Slow brickL · breaking it slows that ball for four seconds
Moving brickM · three hits · surviving hits push it away
Phasing brickO · solidifies after a ball passes completely through
Shock brickE · drops a charge that stuns your paddle for one second
Void brickV · two hits · consumes ball powers and always bounces
Indestructible brickI · cannot break · does not count towards completion
Drag the field to rotate the cylinder. The paddle stays fixed.
Keyboard: ← → or A / D to rotate.
Click, tap, or Space to launch.
P / Esc to pause. Space pauses unless Sticky is active. Space to advance after clearing a level.